ARC
A platform for creating archives — durable homes for projects, events, media, documents, and the things people value enough to preserve.
Demonstrates: Product strategy, creator tooling, publishing, media, storage, authentication, and full-stack product development.
Open project →INTERNAL PROTOTYPE
OPERATEClient Ops CRM
A browser-local business-operations prototype for non-sensitive client records, appointments, invoices, reporting, and dashboards.
Demonstrates: CRUD systems, workflow design, dashboards, reporting, data visualization, and responsive application UI.
Open project →CONNECTED EXPERIENCE
PARTICIPATEShyndig
The music experience connected to ARC: discover releases, enter creator-controlled records, offer witness entries, and open shareable listening rooms.
Demonstrates: Social-product UX, profiles, discovery, content creation, messaging, mock data systems, and interaction design.
Open project →ARC MODULE PROTOTYPE
UNDERSTANDSignal Desk
A source-grounded knowledge workspace that turns prepared project documents into answers, decisions, risks, and traceable evidence.
Demonstrates: Applied AI UX, document intelligence, source citations, decision support, and responsible system boundaries.
Open project →Launch Room
A creator campaign command center for coordinating tasks, owners, budgets, assets, and release dates, with live ARC release selection and one-click Shyndig room creation.
Demonstrates: Campaign operations, local persistence, live API integration, cross-product workflow design, progress systems, and honest export boundaries.
Open project →ARC TRUST PROTOTYPE
VERIFYProofline
A provenance inspection experience that separates verified credentials from unknown origin without making unsupported authenticity claims.
Demonstrates: Responsible AI, provenance UX, C2PA-oriented product thinking, hashing concepts, and trust communication.
Open project →RemyCode
A privacy-first generator for scannable, ARC-compatible codes that connect physical artifacts and moments to durable digital destinations.
Demonstrates: QR generation, destination validation, downloadable assets, mobile utility design, and honest product boundaries.
Open project →Archive Quest
A five-minute evidence game where players inspect artifacts, confront contradictions, and assemble the most defensible account of an incomplete event.
Demonstrates: Game systems, evidence literacy, provenance concepts, narrative UX, scoring, and ARC's context-first archive model.
Open project →ACTIVE STORY EXPERIENCE
EXPERIENCEGuardian I
A mobile-first cinematic Remyverse reader that turns story chapters, artifacts, and Codex moments into a focused interactive experience.
Demonstrates: Narrative interaction, mobile reading, transmedia structure, artifact reveals, and cinematic interface design.
Open project →ACTIVE CREATIVE SYSTEM
CREATERemyverse Story System
The evolving structure behind Guardian, Elementals, and connected stories — including public canon, internal canon, visual language, and artifact connections.
Demonstrates: Worldbuilding, narrative systems, transmedia strategy, information architecture, and creative technology experimentation.
Open project →